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Heartlands Clash Strategy

Compared to World Warfare, main accounts have a bigger impact in Heartlands Clash, with the impact of sub-accounts limited to reducing Morale, total ATK and HP. With a fixed number of battles, the kill ratio of your main force is an important benchmark for tactics, with a lot of trial and error involved.

 

Region Selection

 

Only alliance leaders/deputies can choose the region to start in. There are 4 regions and 8 randomly matched divisions per week. Taking into account increases in alliance members after the merge, the 8 divisions represent 8 main alliances, with some divisions possibly having a second alliance.

Division champion determined from Tue to Fri (can gain vassal or associate alliances during this time)

Heartlands overlord determined on Saturday

 

The choice to make is which region gives you the most benefits. There is only one overlord reward per region, and there are the finals on Saturday, so region strength is an important benchmark. Alliance and vassal strength are also important for determining the final winner. In the above image, for example, there are three main alliances in Bashu, so they will go into the heartlands together. When there is only one alliance in another region, the 3v1 battle will likely go to the region with more alliance (not sure about the high BR conversion ratio).

 

There are two questions to make clear however:

1. How many rewards do vassals and associate alliances get (from auctions etc.)

2. Whether the overlord reward is available to vassals and associate alliances (including heartlands reward)

 

Question 1 concerns the final region choice. If vassals or associate alliances do not get benefits from the main alliance, alliances that do not have designs on the heartlands should go for a weaker region to claim the overlord reward. For question 2, I feel that the region's overlord reward will not be divided evenly, while the final heartlands rewards have a high chance to be evenly divided, because alliances that have contributed should be rewarded.

 

Deployment

Battle mode starts after entering a region

 

 

Members can enter a region once the alliance leader has decided on it and chose a camp location. As seen above there are 4 main functions, Auction House/Team/Rankings/Team. The most important is of course team because of siege mode. Considering combo kills, players should have 1 or 2 teams.

Your main account teams should be able to play their roles without breaking balance.

 

Choosing target

Once everything is ready, choose a target to declare war. There are 2 targets to choose from; you can choose the central city or the enemy HQ, capturing it and converting it into your BR. There are two questions:

 

1. Are the three targets refreshed daily or weekly?

If there are 3 targets per day, taking all cities in the starting phase and auction to benefit the entire alliance would be better. If the cycle is weekly, you must choose targets carefully to ensure that you will be able to advance to the heartlands. I feel that the three targets should be refreshed daily.

 

2. How to choose a target to declare war?

When there are strong alliances in the same region, you can choose an enemy camp to start and capture it to turn it into an ally and establish an advantage. If you are in the lead, then you do what you want. There will be another post about specific strategies.

 

About rewards

There are two types of rewards: auction Ingot dividend (there may be a fee to pay; transferring Ingots from sub-accounts to the main account may be difficult), and Glory reward. From what is shown right now, Glory rewards are mainly from the rankings, with rewards assigned based on Glory obtained.